Project 05 · Release event
SKATE STORY
Land a trick, take down the boss. A skatepark built inside the venue and projection mapped with the game.
Client
Year
Role
Studio
Disciplines
Brief
Designed and produced the release event for the video game Skate Story, turning the ZeroSpace venue into a working skatepark.
What the studio did
The venue was rebuilt as an indoor skatepark and projection mapped with the game’s bosses. As skaters landed real-world tricks, the projected boss’s health drained, until it was defeated. The room became the fight.
Around the park sat music performances, a set of visual installations and playable demo stations for the game.
Produced the event and designed the concept: park layout, mapping surfaces, the trick-to-damage interaction, run of show, performer and vendor coordination, and the install and strike.
BuildIndoor skatepark constructed inside the venue
MappingProjection-mapped bosses across ramps and walls
InteractionLanded tricks drained the boss health bar in real time
ProgrammeMusic performances · Visual installations · Playable demo stations
Plates02 items

