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Project 05 · Release event

SKATE STORY

Land a trick, take down the boss. A skatepark built inside the venue and projection mapped with the game.

Client
Devolver Digital
Year
2025
Role
Producer · Event Designer
Studio
ZeroSpace
Disciplines
Live Event · Projection Mapping · Interactive · Real-time
Brief

Designed and produced the release event for the video game Skate Story, turning the ZeroSpace venue into a working skatepark.

What the studio did

The venue was rebuilt as an indoor skatepark and projection mapped with the game’s bosses. As skaters landed real-world tricks, the projected boss’s health drained, until it was defeated. The room became the fight.

Around the park sat music performances, a set of visual installations and playable demo stations for the game.

Produced the event and designed the concept: park layout, mapping surfaces, the trick-to-damage interaction, run of show, performer and vendor coordination, and the install and strike.

BuildIndoor skatepark constructed inside the venue
MappingProjection-mapped bosses across ramps and walls
InteractionLanded tricks drained the boss health bar in real time
ProgrammeMusic performances · Visual installations · Playable demo stations
Plates02 items
Event reelReel
Skate Story key art
Key artStill
Next projectSPHERE